Jump to content

Recommended Posts

Posted

This is just a fast test by importing my dungeon level from Godot 4 to Leadwerks Engine.

All materials (except one or two) only have albedo texture, no normal map, etc.
This makes the result not so impressive, but i only wanted to test the lights, probe, render quality.

It is good so far, even it is a quick setup with only placing omni lights, some probes and activating the fog.
 

Screenshot 2025-12-18 220527.png

Screenshot 2025-12-18 220602.png

Screenshot 2025-12-18 220622.png

Screenshot 2025-12-18 220712.png

Screenshot 2025-12-18 220835.png

Screenshot 2025-12-18 220909.png

  • Like 2
Posted

I will try to rebuild the level inside Leadwerks, at least walls, floors ceilings and some structures.
I wonder how the level will look like when it is build through its internal tools :-D

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...