Caronte3D Posted 4 hours ago Posted 4 hours ago Hi, I was create an enemy entity, attached a script (component?), then duplicate that enemy several times. How to access a variable of only one entity from another script? Now, I use a raycast to get the target entity and access the variable like that: myentity.myvariable but that variable changes on another entity, no the one I want to. Quote
Caronte3D Posted 3 hours ago Author Posted 3 hours ago Forget it, seem I have a mess with the variables scope Quote
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