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Posted

The WaitEvent event slows down the game significantly.

I added this code to Update function:

if player:GetPosition().y < -5 and self.enabled == true then
	self.enabled = false
	gTimerReborn = CreateTimer(2000)
	--self:Kill(player)
	--self:Start()
end
	
event = WaitEvent()
if event.source == gTimerReborn and event.id == EVENT_TIMERTICK then
	player:SetPosition(initialLocation)
	gTimerReborn:Stop()
end

And my game started to slow down a lot.

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