yurembo Posted 3 hours ago Posted 3 hours ago The WaitEvent event slows down the game significantly. I added this code to Update function: if player:GetPosition().y < -5 and self.enabled == true then self.enabled = false gTimerReborn = CreateTimer(2000) --self:Kill(player) --self:Start() end event = WaitEvent() if event.source == gTimerReborn and event.id == EVENT_TIMERTICK then player:SetPosition(initialLocation) gTimerReborn:Stop() end And my game started to slow down a lot. Quote
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