AndyGFX Posted Thursday at 08:31 PM Posted Thursday at 08:31 PM Lua parser ignore block comment and when is for example commented block with properties, LE editor shows this commented properties. --[[ .. ]] -> dont disable add properties to LE entity inspector: --[[ MoveShip.integervalue = 0--"Integer value" MoveShip.floatvalue = 0.0--"Float value" MoveShip.stringvalue = ""--"String value" MoveShip.booleanvalue = false--"Boolean value" MoveShip.optionvalue = 0--"Option value" ["Option 1", "Option 2", "Option 3"] MoveShip.entityvalue = nil--"Entity value" MoveShip.pathvalue = ""--"Path value" SOUND MoveShip.vec2value = Vec2(0,0)--"Vec2 value" MoveShip.vec3value = Vec3(0,0,0)--"Vec3 value" MoveShip.vec4value = Vec4(0,0,0,0)--"Vec4 value" MoveShip.rgbvalue = Vec3(1,1,1)--"RGB value" COLOR MoveShip.rgbavalue = Vec4(1,1,1,1)--"RGBA value" COLOR ]] works only if is commented line separately: --MoveShip.integervalue = 0--"Integer value" --MoveShip.floatvalue = 0.0--"Float value" --MoveShip.stringvalue = ""--"String value" --MoveShip.booleanvalue = false--"Boolean value" --MoveShip.optionvalue = 0--"Option value" ["Option 1", "Option 2", "Option 3"] --MoveShip.entityvalue = nil--"Entity value" --MoveShip.pathvalue = ""--"Path value" SOUND --MoveShip.vec2value = Vec2(0,0)--"Vec2 value" --MoveShip.vec3value = Vec3(0,0,0)--"Vec3 value" --MoveShip.vec4value = Vec4(0,0,0,0)--"Vec4 value" --MoveShip.rgbvalue = Vec3(1,1,1)--"RGB value" COLOR --MoveShip.rgbavalue = Vec4(1,1,1,1)--"RGBA value" COLOR 1 Quote "... programmig is art ..."
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