DarthRaff Posted September 3, 2013 Posted September 3, 2013 Hello, Is there some kind of tutorial about save the data of a navmesh in the editor and read that data in the game code to make a pathfinder using navmesh instead of an A star node based one ? i found years ago " A Star pathfinding for beginners " that was very useful in blitz 3d, but i can't find any similar tutorial to make it with a navmesh. I don't know how to save the data an read it later in the game. Can someone help me with that ? thank you Quote
Naughty Alien Posted September 4, 2013 Posted September 4, 2013 ..some time back, I have created pathfinding system for LE2..if im not mistaken, appart from module, I have uploaded small exe extracting out in TXT file all node hierarchy from given nav mesh of choice, so extracted data could be used to recreate navigation nodes hierarchy for any search algo of your choice..i do not know where is it now as web site suffered several crashes/data losses by then.. Quote
DarthRaff Posted September 4, 2013 Author Posted September 4, 2013 Thank you for the answer, i will try more google. If someone have that file and can put it here, it will be appreciated, thanks any way Quote
CreativeOcclusion Posted September 11, 2013 Posted September 11, 2013 I believe this is what you are looking for...it took me a while to find it...hope it helps...This was made by Naughty Alien... Quote
DarthRaff Posted September 12, 2013 Author Posted September 12, 2013 Hello, Thank you very much for your time. There are .a archives that i don't know what are and how to open. I will try, thank you again Quote
CreativeOcclusion Posted September 12, 2013 Posted September 12, 2013 Naughty Alien could answer your questions about it better than me...I never got around to using it...I just downloaded it for later use...I believe it works through blitzmax to create a text file... Quote
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