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Just to expand a little bit on Rick's (correct) response, in order to provide networked multiplayer to your games you would need a third party library. Because Leadwerks is C++ based, you would have your choice of any number of robust, high performance libraries to choose from, but there is a substantial amount of work involved. However, keep in mind that you can build local multiplayer games without any additional components, and local multiplayer is best multiplayer :P

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