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Death Row


Imchasinyou

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You must enter the prison. You must gain control or you WILL die.

You start by entering the front doors, enter the weapons repository, Grab something that might be of use and begin your journey. Every cell can be opened and you just might find something in there. Will you be cornered? If you survive this much, you can make your way to the yard by passing the death chamber. Is some one there? Will you witness an execution? Im not too sure yet. In the yard you will encounter more adversaries that just want you to die! Will they get what they want?

 

Nothing serious for a release but it entertains me to produce maps and see what ideas come to me as I work on them. A lot of times, a whole new game will emerge. Lets see where we go from here.

 

Performance is low at the moment as I work on this but hopefully, Ill figure out how to get it running better.

 

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Fixed the switch to open the cell doors. it actually moves like it should. HOORAY for me! Now I have to figure out how to make it stay down. . . . . Not that it matters as the player should only see it once in the game. Ive set most of the walls to a medium view range in hopes of better performance (seen that suggested somewhere). Ive begun the creation of the yard. Im not too sure where im going after all this.

 

I was kind of thinking I could use Shadmars car and Haydens mods to have the player drive to the prison from some where. Ive got lots of road and bridge pieces. . . . Several buildings in various LOD's to add flavor along the ride. I built my navmesh but it appears as if the cell doors cant be passed by any AI's so Im gonna have to find a different way.

 

Open to suggestions if you have one on any aspect of the project.

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Just disable navmesh affecting on the models you don't want calculated into the navmesh. It's under the physics tab in the object settings.

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New update just in time for Thanksgiving!

Ive added a bit, removed one level of the pison, turned off almost all shadows and im finally getting my playability up. I have to thank Shadmar for the car from the workshop and HaydenMango for the help in the scripting areas.

 

Check out the latest update. . . Dont forget to go to HD and fullscreen

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