Advanced Tutorial on DPI and UI Scaling in Leadwerks 5
This tutorial will provide a detailed, technical explanation of managing System DPI (Dots Per Inch) Scaling for window creation and In-Game UI Scaling for accessibility within the Leadwerks 5 game engine using Lua. This approach ensures your application renders correctly across various monitor resolutions, particularly High DPI displays like $4\text{K}$.
1. System DPI Integration: Window Sizing
The Operat
A real-life story about how graphics engines can mess up your desktop without asking permission.
🧩 Technical Context
You're developing your game in Leadwerks 5, you create a windowed mode with beautiful dimensions like 1280 x 720, and you decide to center it stylishly using:
local displaySize = display:GetSize()
local posX = displaySize.x / 2 - width / 2
local posY = displaySize.y / 2 - height / 2
So far, so good...
BUT...
🧨 When you decide to switch to fullscree