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SCP Dev Blog

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Building the Foundation

Part of our upcoming SCP game takes place...in a containment and research facility.  As the developer of the original level editor used in Containment Breach, I felt a strong desire to push the boundaries of what the environment in a new SCP game could look like. Establishing the right look and feel to the game is very important. There's a fairly well-defined style games like Containment Breach, Secret Laboratory, and SCP:5K have already laid out for us to build on. We wanted our game to be

Josh

Josh in Articles

SCP Dev Blog 1

We're excited to share updates on the upcoming release of SCP: [Redacted], a thrilling experience set in the terrifying universe of SCP lore. The game is built on the soon-to-be released Leawerks 5 game engine. Building on our own game engine gives us full control over how every piece works, allowing us to craft the exact experience we want players to have. This blog entry will discuss our general goals and vision for the game. Gameplay Mechanics At the core of SCP: [Redacted] lies a c

Josh

Josh in Articles

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