Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Debugging Lua with Visual Studio Code in Leadwerks Game Engine 5 Beta


Josh

608 views

Leadwerks Game Engine 5 Beta now supports debugging Lua in Visual Studio Code. To get started, install the Lua Debugger extension by DevCat.

Open the project folder in VSCode and press F5. Choose the Lua debugger if you are prompted to select an environment.

You can set breakpoints and step through Lua code, viewing variables and the callstack. All printed output from your game will be visible in the Debug Console within the VS Code interface.

vscode-lua.thumb.png.5f4d4a4dd9d2cbd86090727f8307c07b.png

Having first-class support for Lua code in a professional IDE is a dream come true. This will make development with Lua in Leadwerks Game Engine 5 a great experience.

  • Like 4

0 Comments


Recommended Comments

There are no comments to display.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Facebook Twitter Youtube Github Steam
×
×
  • Create New...