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A first Teaser



While I am preparing the different parts of the blog i will show you a small summary about the ocean rendering i am using:

  1. GPU-based FFT waves using Phillipsspectrum
  2. Foam rendering (shore and whitecaps)
  3. Refraction and Reflection (realtime, ssr compatible)
  4. Fast due to Projected grid concept

Teaser images:


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