SCP [Redacted] Developer Log 1
The SCP [Redacted] team is pleased to announce the release of our game's first video developer log. In this video we'll take a deep dive into the unique AI system we are developing for the game, as well as a detailed look at level design and 3D modeling for the environment.
My journey into the world of SCP began with the creation of 3D World Studio, a level editor used in the original SCP Containment Breach game. Since then, I've developed Leadwerks, a custom game engine now in its fifth iteration, which powers our new SCP project.
Our goal is to craft a game where AI behaviors feel alive and unpredictable without relying on scripted encounters. Instead, we're trying to create a system that produces emergent gameplay, where each playthrough offers unique challenges. We've designed our AI to exhibit complex behavior, inspired by titles like Alien Isolation, S.T.A.L.K.E.R., and Left 4 Dead.
Watch the video to dive into the details of the game's AI, level design, and environment modeling.
If you just want to see the action bits, this video is a very compressed compilation of the good stuff:
Content relating to the SCP Foundation, including the SCP Foundation logo, is licensed under Creative Commons Sharealike 3.0 and all concepts originate from https://scp-wiki.wikidot.com. Some temporary content from SCP Containment Breach and SCP Unity is used with permission.
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