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Movement Controller Intermittent Physics Issues + Slope Handling Problems
Josh replied to vega's topic in Bug Reports
I will find the cause. Updating Newton now, and if I have to file a report with Julio I will. -
You window probably isn't hidden to start with.
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Yue started following Black startup screen and Error Sample LoadScene.
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Movement Controller Intermittent Physics Issues + Slope Handling Problems
vega replied to vega's topic in Bug Reports
That sounds very odd. I hope it's not going to be an endless goose chase ^^ -
Movement Controller Intermittent Physics Issues + Slope Handling Problems
Josh replied to vega's topic in Bug Reports
I was able to produce the error once when compiled from source, in a simple program, so that eliminates a lot of possible causes. The problem is with the wedge itself, not the player, because I added code to recreate the player when I press a key, and the new player has the same problem... -
It doesn't work in Lua, the window is white. -- Objects local window = CWindow:New() ui = CreateInterface(window:Get()) ui.background:SetColor(0,0,0) window:Get():SetHidden(false); window:Get():Activate() ui = nil
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I thought that with a 3D world it wouldn't be feasible because I would have to go through the process of creating the world and then creating the UI to give it that color. And it would always remain white.
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Josh started following Black startup screen
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If you want to make the window background black before graphics start rendering, here is one possible way: auto window = CreateWindow("Leadwerks", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR | WINDOW_HIDDEN); auto ui = CreateInterface(window); ui->background->SetColor(0,0,0); window->SetHidden(false); window->Activate(); ui = nullptr; If you do this in Lua make sure you call collectgarbage() to delete the UI object.
- Today
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Sharing my Original Music and Sound Effects - Over 2500 Tracks
Eric Matyas replied to Eric Matyas's topic in Game Artwork
Hi All, This week's brand new free-to-use-with-attribution music tracks are: On my Fantasy 13 page: "VILLAGE LIFE WAS HARD" – (Looping) You can listen to it here: https://soundimage.org/wp-content/uploads/2026/01/Village-Life-was-Hard.ogg And download it here: https://soundimage.org/fantasy-13/ We also have: On my Puzzle Music 8 page: "ISLAND PUZZLE MYSTERY" – (Looping) "BUILDING STRANGE THINGS" – (Looping) https://soundimage.org/puzzle-music-8/ And on my Drama 3 page: "END OF THE LINE " https://soundimage.org/drama-3/ A MUSIC PACK THAT GROWS WITH YOU Please be sure to check out my Ogg Game Music Mega Pack...over 1400 tracks and growing! Plus users receive updates as I add new tracks so the pack grows with you. https://soundimage.org/ogg-game-music-mega-pack/ Enjoy, stay safe and keep being creative. And please share my site. :-) -
I added a description and a goal of the game.
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Movement Controller Intermittent Physics Issues + Slope Handling Problems
Josh replied to vega's topic in Bug Reports
You don't need to do any more testing for now. I found where the problem is, but I don't see why it is happening yet. Will continue work on this tomorrow. -
Movement Controller Intermittent Physics Issues + Slope Handling Problems
vega replied to vega's topic in Bug Reports
Can confirm that: - The smaller wedge is fine and does not produce issue 2. - If issue 1 occurs, both wedges break. - The wedge was created using the “Create” menu like normal, there shouldn't be anything special about it. I’m not sure if this only happens with wedges, but i assume so. Will test this in an hour or so when i get on my PC. -
Movement Controller Intermittent Physics Issues + Slope Handling Problems
Josh replied to vega's topic in Bug Reports
This will take some more time to figure out... -
Yue started following SetOrder Widget?
- Yesterday
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Movement Controller Intermittent Physics Issues + Slope Handling Problems
Josh replied to vega's topic in Bug Reports
Is there anything special about the large wedge? Was it made using the carve tool? I tried creating a new wedge the exact same size, and that one works perfectly. If I step on your wedge, the player bounces up and down and I hear the footstep landing sound, but my own new wedge works fine. -
Movement Controller Intermittent Physics Issues + Slope Handling Problems
Josh replied to vega's topic in Bug Reports
Some strange things about this: It seems to happen only with wedge shapes. If one wedge shape fails, they both fail, always. A box shape in the same scene never fails. The player bounces up and down on large ramps, but a smaller ramp with the same shape has no problems. Is this consistent with what you have seen? I think the most likely explanation is the Newton physics convex hull class is calculating an erroneous bounding box. -
Movement Controller Intermittent Physics Issues + Slope Handling Problems
Josh replied to vega's topic in Bug Reports
Thanks for the detailed report, will investigate this... -
Stosha joined the community
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Michael T Moreno changed their profile photo
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Michael T Moreno joined the community
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htharker1 started following FPS Character Controller Oversights
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1. when crouching under an object or geometry, jumping causes the controller to pass through whatever is above them. Jumping shouldn’t be possible when crouching 2. Sprinting while crouching is possible when it obviously shouldn’t be. As funny as the idea is, it needs to be patched out. 3. The code ignores the crouching speed when crouching so the player moves at the same speed regardless of if crouching or not.
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vega changed their profile photo
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Hello, I've been running into some issues with the physics/movement controller and wanted to report them along with a reproducible example in hopes that we can get this fixed: Issue 1: Intermittent Physics Breakdown on Game Start Roughly every fifth or so launch of the game, the movement controller completely breaks down, and characters ignore or clip through walls and slopes. Restarting the game usually fixes it, but it keeps happening. Issue 2: Slope Handling Causes Ground State Flickering On moderately steep (but still walkable) slopes, like clipped stairs, the controller rapidly bounces between "on ground" and "in air" states. This causes jittery movement and breaks any logic that depends on a stable ground check. Steps to Reproduce: I've attached a stripped-down version of my project source code that demonstrates both issues. For Issue 1, you may need to restart the game a few times to trigger it. For issue two, just run the game and try to walk on the taller, steeper slope. Any insight or help would be greatly appreciated. Happy to provide more details if needed. Thanks! mesa - stripped.7z
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stan80s joined the community
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View File Deakon's mod Demo-Winter games 2025 A demo of a sandbox game I am working on Submitter deakon Submitted 01/18/2026 Category Games
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deakon started following Deakon's mod Demo-Winter games 2025
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Thank you for playing Mollenkoffee! I tried really hard to create a retro-style atmosphere with concise sound design, and I’m glad you liked it. Regarding the character controller, I made a few small tweaks to the default FPSPlayer, and I feel it worked well for the kind of game I was trying to create.
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Mollenkoffee started following Penultimate Pyre
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Josh started following Winter Games Robot Concept
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