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Caronte3D started following [Integrated Editor] Can't insert "{}"...
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With my Spanish keyboard, I can't write "{" "}" symbols on the editor
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By the way Resonant Dusk is distributing with a closed code. You can open an archive with a code but cannot modify files or unpack it, because the archive is protected by password.
- Today
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Onerimeuse started following Object pooling component 10k ball drop !
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Cyclone and PhotoMusem 3D are opened source. But developers don't make a show about this. I guess you can learn a code and modify a code on your own computer but you can't distribute materials of these games.
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webhauser started following Resonant Dusk on Steam
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I also purchased this game from the leadwerks bundle along with the Cyclone and PhotoMuseo 3D games. Are these just playable demos of the game engine or can they be opened with the editor and their source can be studied, their structure can be modified and their elements reused? If so, is there a description of these?
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How to use "Leadwerks Game Engine Professional" DLC ?
webhauser replied to webhauser's topic in General Discussion
Ah in the new project settings the Language should be C++ instead of Lua! Thanks! Anyway the Steam did not refound me the Nature Pack DLC, because 2 hours passed.. -
abdulrhmandeveloper45 joined the community
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Caronte3D started following [Integrated editor] Would be nice if...
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Some things I miss... Would be nice if we have a keyboard shortcut to comment all the selected lines Would be nice if double click on a word in addition to select that word, highlight also these words on the whole file, so visually find occurrences. Would be nice if right click on an error, we be able of copy only that error to the clipboard, so we can use it to do search or IA help. Would be nice if we could have autocomplete of constants. Would be nice if Ctrl+Home go to the first line and Ctrl+End go to the last line. Would be nice if we have auto-indentation.
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Onerimeuse joined the community
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Josh started following How to use "Leadwerks Game Engine Professional" DLC ?
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How to use "Leadwerks Game Engine Professional" DLC ?
Josh replied to webhauser's topic in General Discussion
Right-client on the application in the Steam interface and select the Properties menu item. Make sure the DLC is installed (check the box): When the DLC is installed, the projection creation template will show C++ as one of the options for the language: This will allow programming with C++ and Visual Studio 2026: https://www.leadwerks.com/learn/Programming?lang=cpp -
webhauser started following How to use "Leadwerks Game Engine Professional" DLC ?
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How to use "Leadwerks Game Engine Professional" DLC ?
webhauser posted a topic in General Discussion
Sorry, I'm just a completely new user. I bought the latest Leadwerks Engine 5 software with the "Leadwerks Game Engine Professional" DLC a day ago. I would like to ask how to use this Professional DLC ? -
Yes it was a separate DLC package purchased with Leadwerks 5. I will ask a refund from Steam. Thank you for the fast reply!
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reepblue started following Text field Crash On Hide in Framebuffer
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When the text field widget is told to hide when active, this causes a crash. Video: https://cdn.discordapp.com/attachments/1175951843612954786/1445275795219021916/2025-12-01_23-45-15.mp4?ex=692fc179&is=692e6ff9&hm=44ff5ca97506a9929c82022a7abc01f6a4fe70b087ea757ff860e4b8da8aa736& Sent code example as a DM.
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Alexlianon joined the community
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Josh started following How to use Nature Model Pack ?
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Hi, I am sorry, if you purchased this as a DLC you can ask for a refund through Steam. We are currently switching over from Leadwerks 4 to 5, and this model pack is not needed, unless you wish to use it with older versions. You can download the same content through the integrated downloads system built into the editor.
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webhauser started following How to use Nature Model Pack ?
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Hello All! Can you tell me how to use Leadwerks Game Engine 5 - Nature Model Pack ?
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Decals and material painting examples from id Tech 7
Monkey Frog Studio replied to Josh's topic in Suggestion Box
Definitely want to have this for both brushes and imported models in Leadwerks! -
When painting materials on brushes or for terrain, when you go to select a material, you get a 'open file' window that cannot show you what the material looks like. All the end-user can do is read the name of the material. As an artist, I am very visual. I need to see the material to determine if it's going to work with what I have in mind. I'd really like it when selecting a material for painting, whether for painting on a brush or terrain or anywhere else where I'd need to select a material, I'd get some kind of preview and not just names to read. Thanks.
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You can absolutely do a depth test only when the framebuffer only has a depth attachment. Without a color attachment, the GPU will not write color data, but will still write depth data to the depth buffer.
- 36 replies
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- render target
- cubemap
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For the terrain editor, I think it would be nicer and faster to work with if we had a set of buttons for sculpt, paint, smooth, flatten, and vegetation instead of a dropdown selection menu. To switch from one tool to another, you need to first click to expose the dropdown menu, then click on the tool you want, If we had 5 buttons, all the end-user would have to do is click the button (one action instead of two). Thanks.
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Okay, I think I finished it. Update will come tomorrow.
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It's here.
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Box Light Stops Working After Move/Rotate
Monkey Frog Studio replied to Monkey Frog Studio's topic in Bug Reports
Glad this was helpful. -
Not done with this yet.
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Okay, so I think my approach here is going to be to revise the way brush raycasts are implemented. It's not a huge task, I just need to test it a lot.
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Re-arranging scene hierarchy can cause persistent crash
Josh replied to htharker1's topic in Bug Reports
I will keep an eye out for this. Please let me know if you find a way to produce this error again. -
Re-arranging scene hierarchy can cause persistent crash
htharker1 replied to htharker1's topic in Bug Reports
Yeah precisely like that. It doesn’t seem to do it as much recently, though I think that’s just chance. It has caused a lot of crashes in the past though which is odd! -
I can produce this error with this scene. You are right, it only happens when shadows are disabled... boxlighterror.zip
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Profile picture not synchronized with editor, name text descenders cut-off
Josh replied to CyberMick's topic in Bug Reports
Currently, the editor just downloads the user profile once and saves it somewhere in C:\ProgramData\Leadwerks\Community\, In the future I can make it check the file time and just re-download the file every once in a while.