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  1. Today
  2. Hi! I loaded SalvationLand project into Leadwerks 4.6 and launched debug, but got a window with an error message: --------------------------- Leadwerks Editor --------------------------- Script Error attempt to index global 'package' (a nil value) Line 11 --------------------------- ОК --------------------------- What's the matter?
  3. Yesterday
  4. Last week
  5. Added support for Leadwerks 4.7 in game launcher. This fixes a problem with "A Long Journey".
  6. In C++ there is a method in the Interface class I use for some positioning: int GetTextWidth(shared_ptr<Font> font, const float scale, const WString& text, const int weight); I have not documented this because I am not 100% sure how it works with DPI scaling, outside of my own usage of it.
  7. Or is there a way to do this?
  8. https://www.indiedb.com/games/salvationland/news/salvationland-is-now-free-for-halloween https://itch.io/s/162477/halloween-2025-free-salvationland
  9. 3 downloads

    Here is a hand-painted (ArmorPaint) Model that was created in Bforartists and can be used (with attribution) in your sci-fi games. This has been painted with a variety of open-source materials and is designed to look well used with damaged panels exposing lower layers. The model comes with all files required and two slightly different versions of the material textures.
  10. Ah yes, I see. If you click a vertex, it selects all the vertices at that point, but only for one brush. Drag selection doesn't work on vertices.
  11. I'm talking about manipulating multiple vertices in multiple brushes. Well, that is, so that I can select several vertices from one or more brushes, and manipulate them through Edit Vertices. And yes, through the Selection box It would just be very convenient for creating complex geometries.
  12. I don't know if it's technically possible to do this, but I think a GetLabelSize() should be added for the UI. While designing the main menu for my game, I had to get the width and height of the label many times. Since there is no command like GetLabelSize(), I tried to do it manually with mathematical formulas, but the result is not 100% accurate (The reason I do this with mathematical formulas is that when the window resolution changes, the font height and width change. I have to use a formula so that the width and height values of the label are appropriate for each resolution)
  13. Error sammple documentation. https://www.leadwerks.com/learn/Display_GetSize?lang=lua
  14. local displays = GetDisplays() for k = 1, #displays do Print("Display " .. tostring(k) .. ":") Print(" Position: " .. tostring(displays[k]:GetPosition().x) .. " x " .. tostring(displays[k]:GetSize().y)) Print(" Size: " .. tostring(displays[k]:GetSize().x) .. " x " .. tostring(displays[k]:GetSize().y)) Print(" Scale: " .. tostring(displays[k]:GetScale())) Print(" Graphics Modes:") local gfxmodes = displays[k].graphicsmodes for n = 1, #gfxmodes do Print(" " .. tostring(n) .. ": " .. tostring(gfxmodes[n].x) .. ", " .. tostring(gfxmodes[n].y .. ", " .. tostring(gfxmodes[n].z))) end end
  15. Are you talking about the drag selection box?
  16. I think in 5.1 I am going to be doing a lot of work on the renderer, combining the good new stuff with some of the old stuff that was good. I'm even interested in water and mirrors done by rendering another camera view. It's "low-tech" but looks better than anything else, including ray tracing, since it doesn't have any temporal artifacts. My view is to use the technique that gives the best result on the hardware people actually have: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam
  17. Yup, I bought this game, it's nice! But art archives are closed by a password. Other games from Leadwerks Games Bundle are opened source.
  18. They don't include the source code. Some of them might have posted the source code somewhere.
  19. Are these games with closed source?
  20. Leadwerks Game Launcher has received a much-needed updated, with a new interface and features to help you easily self-publish and play free mini-games on Steam. The launcher has been completely rebuilt from the ground up, offering a smoother, more intuitive experience with a sleek, dark interface with improved DPI scaling for a crisp look on any display. Navigate your library with ease—games are now sorted by playtime by default, giving you a clearer picture of what players enjoy, beyond simple votes. Finding your favorite games is easier than ever, thanks to the new search bar. The core game executable has been updated to Leadwerks 4.6, with support for upcoming Leadwerks 5 titles in development. Leadwerks 4.3 is included as an option for games that require it. If your game needs to run with Leadwerks 4.3 or another specific version, please let me know. Have fun with the new game launcher, tell your friends, and let us know how we can improve your playing and self-publishing experience. Future development will focus on improving the responsiveness of the interface, adding new features, and adding support for Leadwerks 5 games. You can get Leadwerks Game Launcher for free on Steam.
  21. You could make a looping animation in blender.
  22. Okay, it's live now. Have fun with it. Default sorting mode is by playtime now, which is a better measure of what people like than upvotes. Search works. The UI can still be made more responsive with more work, but I am releasing it now because this is infinitely better than what we had before. https://store.steampowered.com/app/355500/Leadwerks_Game_Launcher/
  23. It's almost ready for you...
  24. I'm talking about doing it via game code in Ultra 1.0 version. Can't use 1.1.
  25. Search is sort of working...images are temporarly disabled to make it easier for me to work with...
  26. Maybe I can try a quick test, but if there are any complications it should be tested in real usage before making it the default behavior...
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