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  2. Another video demonstrates how to reliably create the error:
  3. Today
  4. I just render a splash screen with a logo on it until the start render event fires. Sometimes there is a millisecond of white but it's nothing to lose sleep over.
  5. I still say we should still have something like the Source Engine instance system. https://developer.valvesoftware.com/wiki/L4D2_Level_Design/VMF_Instances https://developer.valvesoftware.com/wiki/Working_with_instances If prefabs are going to be left flexible, then I want a system where I can make objects as map files and expose the I/O and some entity values to the main scene. the flow graph communications should also still work from the instance.
  6. yurembo

    Nerva

    This game isn't for a GameJam. As @Josh said in one of his podcasts: "don't make me read too much". I read the PDF with the rules and strategies twice, but I didn't understand anything. I think a game for a GameJam should be easy to learn, and yes, it should have a unique feature, but I don't want to have to work hard to play this game. Everything is very well done and beautiful, with nice sounds.
  7. Sorry, I seem to have missed your game. I'll definitely play it soon.
  8. You didnt play my game Nerva , also an entry in the Winter Games 2025
  9. Here is a demonstration that proves the cause:
  10. Hey @yurembo, thanks for playing the game! The graphic style is pretty niche, so I understand it won’t be for everyone. Thanks for the feedback, and for saying hello to the old lady :}
  11. Wow, wow, it flies! Write about the controls in the first post.
  12. Press F1 in Game Play and you will see the controls on the screen for about four seconds. I have to implement the sound improvement with bars in the settings option.
  13. You'll have to write a review for this game, my friends
  14. I played nine games presented at Winter Games 2025 GameJam, including my own, but excluding SnowBall VR, as I don't own a VR headset. Note: I tested them on my old computer with a GeForce GTX 750 graphics card, which is about 12 years old. - Nerva - I think this game isn't for a GameJam. As @Josh said in one of his podcasts: "don't make me read too much". I read the PDF with the rules and strategies twice, but I didn't understand anything. I think a game for a GameJam should be easy to learn, and yes, it should have a unique feature, but I don't want to have to work hard to play this game. Everything is very well done and beautiful, with nice sounds. - LeadwerksSurvivor - unfortunately, the game did not start. - Deakons mod - to be honest, there is no game here. - Ingenuity Legacy – lots and lots of text, interesting sound and singing. The wind is making a loud noise in my headphones. A helicopter appears on the screen. But how do I control it? Just press F1. The control information will appear on the screen, and you will be able to turn on the helicopter engine and do many other interesting things. - knucklebones-aftermath-v0_0_5 - looks great, the game definitely has potential. It currently consists of two rooms, and the game is very short. Picking up notes and solving riddles could be very interesting. The game lags on my test GeForce GTX 750 graphics card. The light looks like an opaque cone. Yes, the graphics card is very old. No question about the graphics performance. - KoffeeKrew-Winter-Games-2025 - the game is very small. There's only one monster, and it's incompetent. It looks like the level was completed the day before the jam ended - PenultimatePyre looks cool. I'm not a fan of imitation games based on old systems. But this game has a fully developed winter level where you can wander around, enter three houses, collect piles of branches and crosses. Climb a mountain and climb a metal structure. And in the very first house, say hello to Grandma. - Robot Concept is a really cool concept. The side view is something new. There's already an interesting level, but few gameplay mechanics have been implemented yet. Hopefully, a development will continue. - Escape from Vostorg - you'll have to write a review for this game, my friends
  15. PenultimatePyre looks cool. I'm not a fan of imitation games based on old systems. But this game has a fully developed winter level where you can wander around, enter three houses, collect piles of branches and crosses. Climb a mountain and climb a metal structure. And in the very first house, say hello to Grandma.
  16. Ingenuity Legacy – lots and lots of text, interesting sound and singing. The wind is making a loud noise in my headphones. A helicopter appears on the screen. But how do I control it? I press every key on the keyboard, but the helicopter doesn't budge.
  17. Interesting vote results. I would have expected people would agree with you. Usually if you phrase something in terms that sound like functionality is being restricted, people react against it.
  18. It is because of the LoadScene example in the documentation that presents errors.
  19. KoffeeKrew-Winter-Games-2025 - the game is very small. There's only one monster, and it's incompetent. It looks like the level was completed the day before the jam ended
  20. knucklebones-aftermath-v0_0_5 - looks great, the game definitely has potential. It currently consists of two rooms, and the game is very short. Picking up notes and solving riddles could be very interesting. The game lags on my test GeForce GTX 750 graphics card. The light looks like an opaque cone. Yes, the graphics card is very old. No question about the graphics performance.
  21. Robot Concept is a really cool concept. The side view is something new. There's already an interesting level, but few gameplay mechanics have been implemented yet. Hopefully, a development will continue.
  22. Deakons mod - to be honest, there is no game here.
  23. LeadwerksSurvivor - unfortunately, the game did not start.
  24. The Newton developer has confirmed there may be an issue here...
  25. I may have found the cause, although it's not a complete explanation. The most problematic shapes are wedges with the pivot point outside of the convex hull: A wedge by default will have the pivot point right along one of the faces, which might occassionally cause collision to fail, if there is a problem like this. This explains why your wedge was failing frequently, but a new wedge did not have the same problem. This is still a bug. I don't have a complete answer yet. But I believe I am on the right track now.
  26. Yesterday
  27. can we get a button that allows us to scan the script folder and update entity definitions as i am having some issues where i will edit a script and then it just doesn't update it in the game and i have to delete the script entirely and past it back in
  28. I am replacing the convex hull primitive that brushes use with a polygon mesh collision shape, which should solve both the problems here. Stay tuned...
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