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Josh started following No contents
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Sorry about that. This is a rare situation that will happen if I accidentally forget a comma when I am editing the TOC json file. It's fixed now.
- Today
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Okay, it'll work as a temporary solution. I hope they'll fix the site.
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vega started following No contents
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Can confirm that its broken. Workaround for now: https://web.archive.org/web/20251215073636/https://www.leadwerks.com/learn You can just use the index at the left, copy the link of what you want, then extract the target url. Example: https://web.archive.org/web/20260108190151/https://www.leadwerks.com/learn/Collider?lang=cpp turns into https://www.leadwerks.com/learn/Collider?lang=cpp
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yurembo started following No contents and Get an Object
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How to get an object (which was made in the editor) from the scene to control it programmatically (from a script)?
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Josh started following Effect in viewport and game , Code Repository Poll , World:SetShadowQuality and 2 others
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What kind of code backup system are you using in your current primary Leadwerks project?
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Dropbox, Google drive, whatever you have.
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I added a way to log games to a file and a Log tab in the menu. And some text field for players names: I think game is finished now. I just need to boot up my Windows 10 Vm to also make a windows build for you guys.
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Where should I upload a project?
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Leofin8596 joined the community
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Docs are updated.
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Docs are updated, wait for cache refresh
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Is it possible to upload this project, with instructions how I can make the error occur?
- Yesterday
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There is a table here: https://www.leadwerks.com/learn/Entity_SetCollisionType
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Player_odin joined the community
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The default game template is set up with a menu that allows the user to enable or disable different post-processing effects. This is more similar to how most games actually work, where post-processing effects are treated as a quality setting the user adjusts.
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deusex696 started following Effect in viewport and game
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Hello. Why do post-effects (refraction) work in the view port but not in game mode?
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The Library problems are nightmare some times... but using LD paths helps a lot if the sub dependencies do not conflicts with others. In my projects i always solve the build and compatibilities issues using docker, using different distros images to provide diferent dev env, this can help in native and windows builds using crosscompiling.. recently i needed to deal with this because of ffmpeg and libavcodec, in Manjaro the current one is libavcodec 62 but in ubuntu 22.04 is libavcodec 60 if I m not mistaken, and this turns my build compatibility a nightmare, until i build using docker haha To publish the app i solve the most of problems using AppImage which pack everything together including the libraries acting like a simple "windows" exe @Josh here a project where i ve done some of those things, if want to check it out maybe can help in some point current stable: https://github.com/geldoronie/RetroCapture/tree/master next release: https://github.com/geldoronie/RetroCapture/tree/0.5.0-alpha
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Hello everybody! This game is being held as part of the Winter Games 2025 tournament. You play as a little girl trapped in the cloud town Vostorg. The town is under attack by zombies. Your task is to help the girl escape the town and also complete several tasks: saving pets from certain death. Your toy gun has started firing bullets that are deadly to zombies.
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scottyh123 joined the community
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R.I.A.D. - reborn in a dungeon -> Leadwerks Level Test
yurembo replied to WuotanStudios's topic in Showcase
Your art is amazing! -
I think the physics settings in the editor aren't entirely clear. The documentation should have a section detailing the interactions between different types of physics objects: Prop - Scene, Debris - Projectile, etc.
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Most Linux problems stem from an obsession with saving drive space, and a failure to differentiate between system and application code. They want programs to load common functionality from shared libraries that are stored in the system files, but these libraries are constantly changing and breaking programs. It makes no sense. There's an easy solution, and that is to just place the required library files (in .so format) in the same folder as your program, and use a launcher script to tell the system to load the shared libraries from the same folder: export LD_LIBRARY_PATH=.:$LD_LIBRARY_PATH ./myprogram This should really just be the default behavior, like it is on Windows.
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Yeah, by the way I meant Redhat Linux is based on Slackware Linux. And a rpm-package was developed by RedHat.