All Activity
- Past hour
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Qulex3 started following FPS Template Main Menu ComboBox Bug and Scene::Load & Scene::Save
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Scene::Save and Scene::Load seems to be not working.
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One of the main challenges for a solo video game developer is art. It's no secret that any game, even a tiny one, needs hundreds of megabytes of images, models, textures, music, sounds, video installations and other digital data to make game worlds interesting, exciting and entertaining, sometimes funny, sometimes scary, but always emotional. And since a solo developer works alone, he has to create all these digital things himself. When you work in a team where all the roles are distributed, you can do the most interesting thing for you, for example, programming, and let your colleagues do other, more boring things. But an indie developer is deprived of such a privilege, but he has the entire vision of the project at his disposal. For our specific case of participating in a gamejam, you can use additional services. I'm not calling for buying art for evergreen dollars. Especially at the beginning of the jam @Josh allowed us to use any art on the condition that the license for it would not be violated. I want to share some very cheap or completely free art sources that I use to develop my game. To create dynamic objects: characters, enemies, NPCs, I use a well-known website Mixamo.com . It can be used completely free of charge. On the Characters tab, select the prepared character, then on the Animations tab, select the desired animation for it. Ready! The character is animated! Now you can download the character along with the animation to your computer in FBX format (using the Download button). On Mixamo.com dozens of characters and even more animations have been prepared. In addition, you can create additional two-legged characters in Fuse, which can be downloaded for free on Steam. Please note that the skeleton in Mixamo is intended only for bipedal upright characters.
- Today
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https://youtu.be/kTVZ2PfCHk8
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The scene object is passed in the script Load function. You can get the navmesh there.
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OK, I'll consider this file. How can I get a map from the file? While I'm reading the source code I see that Map and Scene are the same.
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I don't remember what caused the file to break. I'm just letting you know so you know.
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Josh started following map file was corrupted
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Hi, I cannot investigate this unless there is a reliable way to produce the error.
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Navmeshes are stored in the scene. See the Monster script for an example.
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this transformation does not work: mesh = NavMesh(nav_mesh)-- nav_mesh is Entity, but NavMesh s = type(mesh)-- s = nil
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yurembo started following map file was corrupted
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Yesterday, my map file suddenly got corrupted. The editor crashed when I loaded it. Git saved my life.
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@Josh Unfortunately, the documentation for the Scene class is very short. There's only one example for the LoadScene method. When running, it produces an error: This example shows how to create a Scene object in code, but the question remains: how to retrieve it from a map file, which was created in the editor? Scene:GetEntity is described well. Is the UUID always unique? Does it never change? How is it generated? Is it some kind of COM identifier?
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Awesome! Thank you, I didn't know there was a repository. I appreciate you taking the time to reply.
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Josh started following No contents , Offline Documentation? and Get an Object
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The repository where all the documentation is stored can be downloaded here: https://github.com/Leadwerks/Documentation The toc.json file contains the table of contents.
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Hello, I'm interested in using Leadwerks for a new project, now that I have the time for it. There's one thing I've been unable to find are offline documentation. I understand the "F1" hotkey in the engine leads you to the website; however, I work a lot offline and since I'm still learning the engine, a PDF, .docx, or even a zip file with html files in it would immensely help. I took a look around the forum and docs before posting this, so is there a way to get offline documentation of the engine? Any help would be great, thank you!
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Beray joined the community
- Yesterday
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https://www.leadwerks.com/learn/Scene_GetEntity
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Sorry about that. This is a rare situation that will happen if I accidentally forget a comma when I am editing the TOC json file. It's fixed now.
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Okay, it'll work as a temporary solution. I hope they'll fix the site.
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vega started following No contents
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Can confirm that its broken. Workaround for now: https://web.archive.org/web/20251215073636/https://www.leadwerks.com/learn You can just use the index at the left, copy the link of what you want, then extract the target url. Example: https://web.archive.org/web/20260108190151/https://www.leadwerks.com/learn/Collider?lang=cpp turns into https://www.leadwerks.com/learn/Collider?lang=cpp
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yurembo started following No contents and Get an Object
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How to get an object (which was made in the editor) from the scene to control it programmatically (from a script)?
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What kind of code backup system are you using in your current primary Leadwerks project?
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