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  2. Hello, I've been running into some issues with the physics/movement controller and wanted to report them along with a reproducible example in hopes that we can get this fixed: Issue 1: Intermittent Physics Breakdown on Game Start Roughly every fifth or so launch of the game, the movement controller completely breaks down, and characters ignore or clip through walls and slopes. Restarting the game usually fixes it, but it keeps happening. Issue 2: Slope Handling Causes Ground State Flickering On moderately steep (but still walkable) slopes, like clipped stairs, the controller rapidly bounces between "on ground" and "in air" states. This causes jittery movement and breaks any logic that depends on a stable ground check. Steps to Reproduce: I've attached a stripped-down version of my project source code that demonstrates both issues. For Issue 1, you may need to restart the game a few times to trigger it. For issue two, just run the game and try to walk on the taller, steeper slope. Any insight or help would be greatly appreciated. Happy to provide more details if needed. Thanks! mesa - stripped.7z
  3. Today
  4. View File Deakon's mod Demo-Winter games 2025 A demo of a sandbox game I am working on Submitter deakon Submitted 01/18/2026 Category Games  
  5. 0 downloads

    A demo of a sandbox game I am working on
  6. DooMAGE

    Penultimate Pyre

    Thank you for playing Mollenkoffee! I tried really hard to create a retro-style atmosphere with concise sound design, and I’m glad you liked it. Regarding the character controller, I made a few small tweaks to the default FPSPlayer, and I feel it worked well for the kind of game I was trying to create.
  7. I just played through your game and wanted to say great job. The combination of art style and sound design creates an atmosphere that's genuinely hard to match. The character controller also felt excellent.
  8. Is that just the Visual Studio redistributable? https://aka.ms/vs/17/release/vc_redist.x64.exe
  9. mdgunn

    Penultimate Pyre

    It worked. Surprised I didn't try E before. I went back to the other room again and pressed it about 50 times in there instead. That the girders looked like more of a blocker than a usable item must have put me off. Thanks.
  10. DooMAGE

    Penultimate Pyre

    Just tested, it seems to be working @mdgunn Try to press E to use the hatch door again
  11. DooMAGE

    Penultimate Pyre

    Thank you for playing the game, mdgunn. Have you tried to come back from the tunnel you came from, and use the hatch door at the start of the tunnel? I'll playtest again just to be sure, I hope it's not a game breaking bug.
  12. Hmm, I'll have to look into this. Is it just my game you're having this issue with? I took out some steamworks stuff I didn't understand, maybe that caused this
  13. Getting an error currently. I think you only uploaded a few minutes ago so you may well be fixing, but this is what I got. I think it's just standard stuff, not really your stuff but I suppose it should be packaged with the program by Leadwerks or maybe you'd need to point people at the right stuff. Dunno.
  14. mdgunn

    Escape from Vostorg

    Skiing....sounds great. Good game though. You seemed to have got the models working pretty well. Felt like I was getting a bit stuck on geometry on the first 'pad'. Good though! Glad I tried it.
  15. mdgunn

    Penultimate Pyre

    Great game. I played until I got stuck. I couldn't figure out what to do in the place with the radio voices. Maybe a pattern to the button presses? Nothing seemed to work, probably. Tried everything I could think of, exit out is blocked so it seemed I needed to move forward but had me stumped..
  16. View File Winter Games Robot Concept A short little player controller I made! It's just a controller for now, I whipped this up in a few days, and it was fun to learn! Submitter GarlicWaffle1 Submitted 01/18/2026 Category Games  
  17. 5 downloads

    A short little player controller I made! It's just a controller for now, I whipped this up in a few days, and it was fun to learn!
  18. Yesterday
  19. * Moved to About This File section.
  20. View File [KoffeeKrew-Winter-Games-2025] Lyburnum "To lose a young life in these trying times is truly not an unheard-of thing." Here is a brief overview of the project. It is built using Leadwerks 5 and C++17 (though I should update this ). The code is open source and can be found here. While the repo is currently a mess, I plan to clean it up in the near future. This is my first project using Leadwerks, and I've learned a great deal over the past month. If you are having difficulty with the game, please refer to the calculations provided under the Assets section below, which may help you develop a more effective strategy. Note that these calculations are based on a single 12-hour search period. While no more than three survivors or three weapons can be found during a single search, it is possible to accumulate 30+ weapons and have four additional survivors in your party at one time. Additionally it is advisable to keep your barricade integrity above 50%, as there is a chance survivors may flee in fear if it drops below this threshold. Each survivor actively helps defend your barricade and increases the rate at which repairs are completed. This game is inspired by the classic Flash game The Last Stand. The project is still in active development, and there are several known bugs and placeholder assets currently in use. Sorry about the file size. I'll provide a build shortly with most of the remaining First-Person Shooter template elements cleaned up. Enjoy, and thanks for checking out my game! Assets https://www.leadwerks.com/community/files/file/3562-pure3d-trees/ https://www.leadwerks.com/community/files/file/3560-pure3d-rocks/ https://www.leadwerks.com/community/files/file/3561-pure3d-plants/ https://www.leadwerks.com/community/files/file/3608-industrial-wall/ https://opengameart.org/content/ultimate-low-poly-guns About (Search for Weapons) First gun: 40% base + 5% per hour 1 hour = 45% 6 hours = 70% 12 hours = 100% (guaranteed) Second gun: 0% base + 3% per hour (only rolls if first gun found) 1 hour = 3% - 6 hours = 18% 12 hours = 36% Third gun: 0% base + 1.5% per hour (only rolls if second gun found) 1 hour = 1.5% 6 hours = 9% 12 hours = 18% About (Search for Survivors) 1st survivor: 15% base + 2%/hour = 39% max at 12 hours 2nd survivor: 0% base + 1%/hour = 12% max at 12 hours 3rd survivor: 0% base + 0.3%/hour = 3.6% max at 12 hours Submitter Mollenkoffee Submitted 01/18/2026 Category Games  
  21. 1 download

    "To lose a young life in these trying times is truly not an unheard-of thing." Here is a brief overview of the project. It is built using Leadwerks 5 and C++17 (though I should update this ). The code is open source and can be found here. While the repo is currently a mess, I plan to clean it up in the near future. This is my first project using Leadwerks, and I've learned a great deal over the past month. If you are having difficulty with the game, please refer to the calculations provided under the Assets section below, which may help you develop a more effective strategy. Note that these calculations are based on a single 12-hour search period. While no more than three survivors or three weapons can be found during a single search, it is possible to accumulate 30+ weapons and have four additional survivors in your party at one time. Additionally it is advisable to keep your barricade integrity above 50%, as there is a chance survivors may flee in fear if it drops below this threshold. Each survivor actively helps defend your barricade and increases the rate at which repairs are completed. This game is inspired by the classic Flash game The Last Stand. The project is still in active development, and there are several known bugs and placeholder assets currently in use. Enjoy, and thanks for checking out my game! Assets https://www.leadwerks.com/community/files/file/3562-pure3d-trees/ https://www.leadwerks.com/community/files/file/3560-pure3d-rocks/ https://www.leadwerks.com/community/files/file/3561-pure3d-plants/ https://www.leadwerks.com/community/files/file/3608-industrial-wall/ https://opengameart.org/content/ultimate-low-poly-guns About (Search for Weapons) First gun: 40% base + 5% per hour 1 hour = 45% 6 hours = 70% 12 hours = 100% (guaranteed) Second gun: 0% base + 3% per hour (only rolls if first gun found) 1 hour = 3% - 6 hours = 18% 12 hours = 36% Third gun: 0% base + 1.5% per hour (only rolls if second gun found) 1 hour = 1.5% 6 hours = 9% 12 hours = 18% About (Search for Survivors) 1st survivor: 15% base + 2%/hour = 39% max at 12 hours 2nd survivor: 0% base + 1%/hour = 12% max at 12 hours 3rd survivor: 0% base + 0.3%/hour = 3.6% max at 12 hours
  22. Did a bit more testing. There can be a state bug involving the locked doors. If you find a door locked again that you've been through return to the computer and put all the password you know about back in and you'll find the doors you know about unlocked again. Doing these should mean you can hit the ending still.
  23. View File [Winter Games 2025] Knucklebones Short narrative horror puzzle game. An unofficial sequel to Fingerbones (https://store.steampowered.com/app/391270/Fingerbones/). Considered an alpha at this stage. Needs a bit more dev time so I blocked off the final room for now so I can refine things a bit more. I split game from single map to multi-map quite far through the tournament time which complicated things as state has to be maintained across maps. If you seem stuck it might be due to this. Should be possible to make it to the intended end. There will be a note at the end making it pretty clear your at the end of the game so far. The use of sound was going to be a more prominent factor but for now it's minimal and functional. First game attempt in LW 5. Though I've used LW 4 before and have previous LW competition submissions (e.g Grimlight) Submitter mdgunn Submitted 01/18/2026 Category Games  
  24. I should have said. There are no traditional 3D models. Everything is a brush (a couple of brushes were converted to gltf in LW to see how that works) . Most textures were downloaded through LW5. There are a few external textures and sounds including some that were open-sourced by the Fingerbones project (some credits in game).
  25. 4 downloads

    Short narrative horror puzzle game. An unofficial sequel to Fingerbones (https://store.steampowered.com/app/391270/Fingerbones/). Considered an alpha at this stage. Needs a bit more dev time so I blocked off the final room for now so I can refine things a bit more. I split game from single map to multi-map quite far through the tournament time which complicated things as state has to be maintained across maps. If you seem stuck it might be due to this. Should be possible to make it to the intended end. There will be a note at the end making it pretty clear your at the end of the game so far. The use of sound was going to be a more prominent factor but for now it's minimal and functional. First game attempt in LW 5. Though I've used LW 4 before and have previous LW competition submissions (e.g Grimlight)
  26. Yue

    Winter Games 2025

  27. View File Leadwerks Survivor This is my game for the Winter Tournament 2025. It's a clone of Vampire Survivor but smaller . It's called Leadwerks Survivor. It's still a little rough around the edges. The difficulty still needs to be adjusted, but it's my first project with Leadwerks 5. To win, you must survive for at least 15 minutes and defeat all three bosses. Keys to use: WASD - to move the player Mouse - to rotate the player M - to see the map with the locations of all the chests. Submitter guido892 Submitted 01/18/2026 Category Games  
      • 1
      • Like
  28. 3 downloads

    This is my game for the Winter Tournament 2025. It's a clone of Vampire Survivor but smaller . It's called Leadwerks Survivor. It's still a little rough around the edges. The difficulty still needs to be adjusted, but it's my first project with Leadwerks 5. To win, you must survive for at least 15 minutes and defeat all three bosses. Keys to use: WASD - to move the player Mouse - to rotate the player M - to see the map with the locations of all the chests.
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