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small_optimization
						With some finetuning of the parameter i could already double the fps and lower the rednering time. Next step: render to 0.5 scale and upscale the result. (this should make a huge difference, as pixel based operations scale with the resolution) after that i will investigate temporal reprojection (another way to optimize the rendering time). 
					
				
				
					
				
					
				
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