- Community
- Gallery
- Screenshots
- Better terrain material blending
Better terrain material blending
To get this set line 210 in Shaders/Terrain/Fragment.glsl to this:
displacement[i] = 10.0f * (offset + maxDisplacement * TerrainSample(sampler2D(textureID), layercoords[i], localnormal, layerinfo[i].mappingmode).r) * uvscale;
-
3
Photo Information
- Community
- Gallery
- Screenshots
- Better terrain material blending
Recommended Comments
There are no comments to display.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.