This must have been asked a million times, sorry for that. But today, how many polygons is reasonable amount to use for a model (prop) I've been learning 3d modelling for few months now and to this point, I have really tried to keep polycount as low as possible for simplicity, speed and I kinda like the "straight lines"-look my game is taking due to this (and currently I just lack the skills to create more complicated objects) .
But not everything can bee "hard and sharp". like seats. I made a test sofa or couch and used as few polygons as possible to get it's shape, then with much more ploygons, made it rounder and tried to bake normals and then use that texture in low poly model. It looked bad. I'm sure I made several mistakes with the process and I understand how it is essential if you want to have small details without additional polys, but for now, I decided to just try to use high poly version to get the roundiness. And it runs actually well and looks decent for a first couch I've ever made.
But it has three to four times the polygons compared to my other few models I've managed to create.
12 325 polygons. 7329 vertices. Is it too much for a prop?