Jump to content

Search the Community

Showing results for tags 'Light'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Blogs

  • Development Blog
  • Canardian's Blog
  • Tyler's Blog
  • macklebee's Blog
  • B-Byrnes' Blog
  • Marleys Ghost's Blog
  • omid3098's Blog
  • Richardsimpo123456's Blog
  • DJDD's Blog
  • Rick's Blog
  • --
  • Economically Disadvantaged
  • klepto2's Blog
  • Old Blog
  • Chris Paulson's Blog
  • Davaris' Blog
  • nil
  • Rekindled Phoenix's Blog
  • Flexman's Blog
  • Kattemaksu Online
  • Niosop's Blog
  • 1299 RTS Game Project
  • Blitzbat's Blog
  • gordonramp's Blog
  • Andy Gilbert's Blog
  • Marcus' Blog
  • JornAggror Blog
  • diedir's Blog
  • wayneg's Blog
  • Masterxilo's Blog
  • peubuy's blog
  • OD Arts -Leadwerks Blog
  • Leadwerks News
  • Dave Lee's Blog
  • The progression......
  • The Progression
  • Pancake's Blog
  • Test Blog
  • Pure³d's Blog
  • dreamhead Blog
  • RVL's Blog
  • DB's Blog
  • Toxin Games Development Blog
  • CombatHelo Blog (RSS Import)
  • Foolish's Blog
  • ZioRed's Corner
  • BLaBZ Blog
  • Toxin Games Twitter
  • Shard - Third Initiative
  • Shard's Blog
  • Soamp's Blog
  • Soamp's Blog
  • Laurens' Blog
  • JT`s warehouse district
  • Kennar's Blog
  • KiteFuchs' Blog
  • KiteFuchs' Blog
  • Eagle's Blog
  • Rachel's Dev-Blog
  • zaphos' Blog
  • please delete this blog
  • Afke's Blog
  • Richard Simpson
  • knowledgegranted's Blog
  • EdzUp(GD)'s Blog
  • aGameLife's Kelasel MMORPG Blog
  • Beyond Civilization Blog Ext
  • tournamentdan's Blog
  • Beyond Civilization Blog
  • smashthewindow
  • AnniXa's Blog
  • AnniXa's Blog
  • Elemental Development
  • Aria's Blog
  • Strogg76's Blog
  • Clackdor's Blog
  • Leadwerks Project Status
  • simpleprogrammer's Blog
  • Pathfinding in LE.2.x
  • Naughty Alien's Blog
  • smashthewindow's Blog
  • Ali Salehi's Blog
  • Jardar's Blog
  • DigitalHax Blog
  • Chris Vossen's Development Blog
  • Scarlet Thread Studios' Blog
  • Kronos' Blog
  • Benton's Blog
  • Screen Size Utility
  • ChrisV's Blog
  • tjheldna's Blog
  • shadmar's Blog
  • 3D Masons, LLC
  • Andy Gilbert's Enviro Models
  • ParaToxic's Blog
  • NarkLord's Blog
  • ChrisMAN's Blog
  • ChrisMAN's Blog
  • CGMan's Blog
  • The Game
  • Chris Tutorials
  • Leadwerks 3 Experience
  • An Alien Saga
  • klepto2 & Leadwerks 3
  • Inside the mind of eternal insomniac
  • josk's Blog
  • xtreampb's Blog
  • Rendering puzzles
  • Shader Development in Leadwerks 3.1
  • 3D Coat : Column game making of
  • Einlander's Blog
  • Ginger George's Blog
  • I have a problem
  • Michael_J's Blog
  • nasamydifol's Blog
  • Digman's Blog
  • noesisGUI
  • Remaining Days
  • test_external_blog
  • SavageDogg38's Blog
  • Built from Ruins
  • The Hunt For Food Blog
  • Crazy Minnow Studio
  • CrazyMinnowStudio
  • Guppy's Blog
  • Evayr's Blog
  • Playing Online
  • DerRidda's Blog
  • Karl's Blog
  • whiterabbit's Blog
  • Tinyboss Games
  • abendkleider's Blog
  • sacguccireplica's Blog
  • Arena
  • Imchasinyou's Blog
  • EVE LBS Studio
  • xtom's Blog
  • Lua is better than you think.
  • mdgunn's Blog
  • Crime Closer
  • lxFirebal69xl's Blog
  • Pump-Action Captain
  • Igor's Blog
  • Dead Anyway
  • Lockdown, going forward.
  • Runenrise and more
  • reepblue's Blog
  • LUA Musings
  • severjack's Blog
  • mikeporter's Blog
  • miko93's Blog
  • Megalocerous' Blog
  • lxFirebal69xl's Blog
  • aiaf's Blog
  • Lostghbear's Blog
  • Wedmer's Blog
  • echo $BLOG_NAME > blog_title.tmpl
  • johnadam111's Blog
  • burgelkat's Blog
  • Charrua's Blog
  • peterpaul's Blog
  • joshmathews' Blog
  • Martin Kearl's Blog
  • Brutile's blog
  • tipforeveryone's Blog
  • Express Lab Games Blog
  • Glushchenko Blog
  • Blueapples' Blog
  • DooMAGE's Blog
  • Structura devblog
  • martyj's Blog
  • Dragonfreak's Blog
  • Brutile's Blog
  • assigmenthelp
  • Case Study Assignment Help
  • How to deal with bad grade ?
  • How to deal with bad grade ?
  • GameDev Blog
  • Marcousik's Creations Blog
  • devcjohnson's Blog
  • devcjohnson's Blog
  • THE WHAT? Blog
  • GUI Editor
  • Phodex Games Blog
  • GUI Tutorial
  • Dwarf Beard
  • The Seventh World
  • The Demurian Scribe
  • The Blog of Yue
  • Snowboarding Development Blog
  • Leadwerks VS Source 2
  • Work in Progress - Scifi PBR Media
  • [C++] First Player game start
  • Ocean: Rendering in Leadwerks 4
  • noob_shaders
  • Ultra App Kit (Advanced Custom Widgets)
  • Poking around
  • Slippy's Corner
  • UltraEngine - Experiences, add-ons and other Stuff
  • Blender tutorials
  • Game Ready Maps
  • Thirsty Panther
  • Ultimate Action Game Controller
  • Ultra Tutorials
  • SCP Dev Blog
  • The Seamless Finish: How Coalescing Agents Perfect Coatings and Paints Globally

Forums

  • Software
    • General Discussion
    • Programming
    • Game Artwork
    • Showcase
    • Suggestion Box
    • Bug Reports
  • Addons

Categories

  • Streams and Events
  • Games
  • Work in Progress

Categories

  • Code
    • Lua
    • C++
  • Environments
  • Heightmaps
  • Materials
    • Abstract
    • Asphalt
    • Brick
    • Concrete
    • Debris
    • Effects
    • Fabric
    • Ground
    • Marble
    • Metal
    • Organic
    • Plaster
    • Rock
    • Roof
    • Sand
    • SciFi
    • Snow
    • Surface Imperfections
    • Tile
    • Wood
  • Models
    • Animals and Creatures
    • Architecture
    • Characters
    • Food
    • Machinery
    • Plants and Vegetation
    • Props
    • Rocks
    • Vehicles
    • Tools
    • Weapons
  • Plugins
  • Skyboxes
  • Sound
    • Music
  • Tools

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Location

  1. Light cone angles not saves: 1. Create spot light 2. Set 60 : 90 cone angles 3. Open map file or reload in the editor - 60 : 60 Brightness does not matches with in game bright in same cases, but can't reproduce it yet Strange stripes from light on surfaces: Example map:Start.zip
  2. You can see a light beside wall, but light source is before this wall. It happens if near range is bigger than distance to obstacle. In my game i'm using near range to prevents shadows of character that have this light source (flashlight). But in this case light goes through walls.
  3. Code from https://www.ultraengine.com/learn/Entity_Staticize?lang=cpp Added fps counter to title, disabled VSync, fixed mover include Release mode 2500-2580 fps, hit space to make light static - 1700-1800 fps #include "UltraEngine.h" #include "Components/Motion/Mover.h" using namespace UltraEngine; int main(int argc, const char* argv[]) { //Plugin for texture loading auto plugin = LoadPlugin("Plugins/FITextureLoader"); //Get display auto displays = GetDisplays(); //Create window auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_TITLEBAR | WINDOW_CENTER); //Create framebuffer auto framebuffer = CreateFramebuffer(window); //Create world auto world = CreateWorld(); world->SetAmbientLight(0.1); world->RecordStats(true); //Create camera auto camera = CreateCamera(world); camera->SetClearColor(0.25); camera->SetPosition(0, 2, 0); camera->Move(0, 0, -5); //Build scene auto tunnel = LoadModel(world, "https://github.com/UltraEngine/Documentation/raw/master/Assets/Models/Underground/tunnel_t.glb"); tunnel->SetRotation(0, 180, 0); tunnel->Staticize(); auto cage = LoadModel(world, "https://github.com/UltraEngine/Documentation/raw/master/Assets/Models/Underground/fancage.glb"); cage->Staticize(); auto fan = LoadModel(world, "https://github.com/UltraEngine/Documentation/raw/master/Assets/Models/Underground/fanblades.glb"); fan->SetPosition(0, 2, 0); auto mover = fan->AddComponent<Mover>(); mover->rotationspeed.z = 300; auto light = CreatePointLight(world); light->SetColor(2, 2, 2); light->SetRange(10); light->SetPosition(0, 2, 2); light->SetColor(4.0); //Display text auto orthocam = CreateCamera(world, PROJECTION_ORTHOGRAPHIC); orthocam->SetClearMode(CLEAR_DEPTH); orthocam->SetRenderLayers(128); orthocam->SetPosition(float(framebuffer->size.x) * 0.5, float(framebuffer->size.y) * 0.5f); auto font = LoadFont("Fonts/arial.ttf"); auto text = CreateSprite(world, font, "Shadow polygons: 0", 14.0 * displays[0]->scale); text->SetPosition(2, framebuffer->size.y - 16.0f * displays[0]->scale); text->SetRenderLayers(128); auto text2 = CreateSprite(world, font, "Press space to make the light static.", 14.0 * displays[0]->scale); text2->SetPosition(2, framebuffer->size.y - 16.0f * 2.0f * displays[0]->scale); text2->SetRenderLayers(128); //Main loop while (!window->KeyHit(KEY_ESCAPE) and !window->Closed()) { world->Update(); world->Render(framebuffer, false); window->SetText("FPS: " + String(world->renderstats.framerate)); if (window->KeyHit(KEY_SPACE)) { light->Staticize(); text2->SetHidden(true); } text->SetText("Shadow polygons: " + String(world->renderstats.shadowpolygons)); } return 0; }
  4. AmbientCG

    WoodFloor047

    0 downloads

    WoodFloor047 PBR materialCC0 Public Domain
    Free
  5. AmbientCG

    WoodFloor028

    0 downloads

    WoodFloor028 PBR materialCC0 Public Domain
    Free
  6. AmbientCG

    WoodFloor024

    0 downloads

    WoodFloor024 PBR materialCC0 Public Domain
    Free
  7. AmbientCG

    WoodFloor017

    0 downloads

    WoodFloor017 PBR materialCC0 Public Domain
    Free
  8. AmbientCG

    WoodFloor015

    0 downloads

    WoodFloor015 PBR materialCC0 Public Domain
    Free
  9. AmbientCG

    WoodFloor012

    0 downloads

    WoodFloor012 PBR materialCC0 Public Domain
    Free
  10. AmbientCG

    WoodFloor007

    0 downloads

    WoodFloor007 PBR materialCC0 Public Domain
    Free
  11. AmbientCG

    WoodFloor006

    0 downloads

    WoodFloor006 PBR materialCC0 Public Domain
    Free
  12. AmbientCG

    Wood083B

    0 downloads

    Wood083B PBR materialCC0 Public Domain
    Free
  13. AmbientCG

    Wood083A

    0 downloads

    Wood083A PBR materialCC0 Public Domain
    Free
  14. AmbientCG

    Wood079

    1 download

    Wood079 PBR materialCC0 Public Domain
    Free
  15. AmbientCG

    Wood068

    0 downloads

    Wood068 PBR materialCC0 Public Domain
    Free
  16. AmbientCG

    Wood050

    0 downloads

    Wood050 PBR materialCC0 Public Domain
    Free
  17. AmbientCG

    Wood048

    0 downloads

    Wood048 PBR materialCC0 Public Domain
    Free
  18. AmbientCG

    Wood047

    0 downloads

    Wood047 PBR materialCC0 Public Domain
    Free
  19. AmbientCG

    Wood037

    1 download

    Wood037 PBR materialCC0 Public Domain
    Free
  20. AmbientCG

    Wood032

    0 downloads

    Wood032 PBR materialCC0 Public Domain
    Free
  21. AmbientCG

    Wood031

    0 downloads

    Wood031 PBR materialCC0 Public Domain
    Free
  22. AmbientCG

    Wood022

    0 downloads

    Wood022 PBR materialCC0 Public Domain
    Free
  23. AmbientCG

    Wood017

    0 downloads

    Wood017 PBR materialCC0 Public Domain
    Free
  24. AmbientCG

    Wood016

    1 download

    Wood016 PBR materialCC0 Public Domain
    Free
  25. AmbientCG

    Wood015

    0 downloads

    Wood015 PBR materialCC0 Public Domain
    Free
×
×
  • Create New...