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Found 3 results

  1. I've had some people over on Syntaxbomb and IndieDB asking me for a video showing some of the gameplay I'm working on.. Thought I'd share the video here as well since it is a Leadwerks creation. I've got about 40% of the game systems in so far, about 6 maps nearly 75% complete.. So excuse the video if you see some unfinished gaps in the scenery. I got all the post processing turned off in this video, toon shading and ssao .. it was messing with my video capture
  2. The game gets some improvements on combat system like: - Hit Detection - Enemy AI beheavior - Enemy Player target lockon - Hit animation Combat System
  3. I have a good idea so far as to how one can implement a system of status effects. But in the special case of status effects that do healing over time or damage over time, I am somewhat stumped. Probably because the buff it isn't just modifying character stats, but actually performing the action of hurt or healing a character, which is something I can more easily understand if it was a player or NPC firing off such an event. If you can help me in anyway, please try to give me an answer in a language independent manner.
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