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Showing results for tags 'melee'.
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Hey guys we have made a good melee weapon code, with help of some people on the forums and some goofing around on our part. It was working fine up until about 2 weeks ago, then it had an error on line 28 in the code saying "attempting to compare nil value". If you guys could help tell me what I am doing wrong that would be amazing. This is part of a melee/rpg pack I am working on for you guys to be able to use (featured in my game). Here is the code, feel free to use it but do tell me how to fix it @.@ import "Scripts/AnimationManager.lua" Script.offset = Vec3(.5,-.5,.3) --vec3 "Offset" --u
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I have made a simple collision based melee combat system, it seems to work fine, you can take it if you want. But I also have a question about it. As you can see on the video below, weapon collider moves with a small latency, can I do anything to make it follow weapon model faster? Or is it the best result I can get? (Sorry for the video quality) Here is the main code: The idea is very simple: when player equips sword the sword prefab is being loaded and attached to the hand bone. The sword prefab has a sword model and an extra object with collider (WeaponTrigger). Also there