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Showing results for tags 'movement'.
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Hi, i have a simple question: I want to move a model (with GoToPoint) if i press the left mouse button, and play an animation while the model moves. I did: if (window:MouseHit(Key.LButton)) then -- Target position (in place ATM) local targetpos = Vec3(0,0,17) -- Move model player:GoToPoint(targetpos.x,targetpos.y,targetpos.z,1.1,1) -- Animate model local t = Time:GetCurrent() player:SetAnimationFrame(t/100.0,1,1) local playerpos = player:GetPosition(true) end My results moves the object, but the animation isn´t played well (only if i press the mouse button again), and any correction did not work.
I'm more an artist than a coder and was looking at the FPS Script to get a rough idea but can't figure out how to control a spacecraft. Basically : orbit around the spacecraft on key toggle W - accelerate S - slow down / backward A / D - roll Mouse - yaw / pitch with zero gravity If there is already a tutorial that I missed (YouTube ?) let me know, otherwise any help most welcome
Hello all, I am having trouble positioning and moving an instanced entity. Basically, I am trying to instance a snowball in front of my creature and have him throw that snowball at the target. When I instance the object, I can force the position, but I don't know how to calculate the position relative to the player facing. I also do not know how to calculate and apply the correct the velocity vector to be applied in order for the snowball to be thrown. As part of this, I would also like to be able to adjust this trajectory during the physics update in case I need to track a target. I do not want to use the Nav Mesh related commands of move or follow as I do not want the snowball to be bound to only navigable terrain. I have scoured the forums and reviewed the Project Saturn tutorials for a few days now, but I haven't been able to find a solution. I would GREATLY appreciate any help you can provide. I thought the Transform command might be the right idea, but it didn't react the way I expected. Example Code: local Snowball = nil --entity local Snowball_Model = nil-- entity local Origin = Vec3(0,0,0) self.Snowball_Model = Prefab:Load("Prefabs/Weapons/Snowball.pfb") self.Origin = Thrower:GetPosition(true) self.Snowball = self.Snowball_Model:Instance() self.Snowball:SetPosition(self.Origin.x + 1, self.Origin.y +1, self.Origin.z + 1) --self.Snowball:SetPosition(Transform:Point(1,1,1,self.Origin, nil) --Tried this but it placed --the snowball far away from the model. self.Snowball:Point(self.Target) Thanks in advance, Allaric