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How would I go about making splines in UltraEngine ? my idea is to make a grinding on rails game like Jet Set Radio where they grind on rails with their rollerblades
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Hi, I recently had a lot of fun, playing around with some low poly stuff. Unfortunately a problem occured, I am having pretty often, I haven't found a good fix yet. I dont know, shadow rendering in LW is weird, or I most likley just dont understand it. Look how, the shadow at the leaves of this tree just disappears, after you are 20 meters away: This does not really happen (or at least it does not look as ugly) for this tree: Another example that shows my problem is this. On the right is is how it is rendered in Blender. What I want is kind of the same shadow type, but including an shadow the house is drawing on the ground. And do you see that door? Looks super ugly. I would be glad if sombody can point me towards a solution. I know, that you can take effect on this by calculating the normals, but what settings would you recommend for low poly? To bring it to the point, this is what I want it to look like. I think the funny thing is that the lightning of the scenes below, are "worse" more simplisitc as the one leadwerks includes, but the shadows are consistent on farer distances and fit the low poly style. I need this for creating a good overall look for my project. I am thankful for any documentation, information you can give me for setting up a scene like this in Leadwerks. Thanks for your answers in advance! Markus