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Found 2 results

  1. Hi, i have created a Project from the Marble Game Template for a Test in MS Visual C++ 2013, here my steps: main.cpp if (ext=="zip" || ext=="pak") { Leadwerks::Package::Load(file,"strongpassword"); } Ok after the changes in main.cpp i have compiled the solution and the Game runs in the Projectfolder, now i have create a folder "MarbleGame" with the MarbleGame.exe, lua51.dll and the steam_api.dll from the Projectfolder, the Assets are in seperated protected ZIP Archives like this: Fonts.zip Maps.zip Materials.zip Models.zip Scripts.zip Shaders.zip Sound.zip In the Archives are not the Basefolders (eg in Maps.zip is only the File "start.map" without any folders). And now the MarbleGame.exe doesnt run and output the Message: Whats wrong, please?
  2. Hello, lxFirebal69xl pointed out that the loadfile() function i used in the Notes.lua crashes the application. I tested it and it looks like loadfile can only load files that are placed normally in the game directory and not inside a zip-file. is this a bug or a feature?
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