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Posted

It would be great if we could create a community benchmark. I think it would be helpful to see how much functional use we get with certain hardware. I know that a lot of hardware can technically "run" LE3.x, but it would be great to have a reference point for functional use.

Posted

Benchmarking LE3.2 what version?(indie lua or normal C++)... a default map or something?

 

Ai and events map(lua version) runs like a snail in debug mode on my laptop (around 4fps) and around 25FPS just running it normal(sometimes dropping to the 15FPS range)..

 

Laptop specs:

A6-3400M 1.4ghz quad-core APU (2.3ghz dual-core turbo)

HD6520G graphics (DX11)(catalyst 14.4 drivers)

8gigs DDR3 1333 ram

Windows 7 Home Premium 64bit SP1

 

 

So I consider my laptop the bare minimum ...

Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0

Windows 10 Pro | Blender | Paint.NetWorld Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine

 

Posted

I find this quite usefull when thinking about releasing the game, by having some benchmarks to compare it. What should I set as minimum requirements and recommended req.

I have borrowed a laptop so here is my spec and benchmark:

FPS: 45-55 but have drops to 30, seems quite laggy as I am used to 500+ (60 that is due to monitor) on my PC rig.

Spec:

CPU: AMD E2-1800 APU with Radeon HD Graphics 1.70GHz (Note: maxed out on CPU usage)

RAM: 3.55 GB (4 GB installed)

OS: Windows 8.1 64bit

 

I think we need a standarised benchmark program.

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