tjheldna Posted November 11, 2014 Posted November 11, 2014 Trying to disable collision on some bsp by setting the collision type to 'None'. In the world editor with collision visible you can see the collision shapes still there. In game code while trying to do pick's, the pick will hit the brush not go straight through it as I would have thought it would seeming collision type is set to None'. Cheers! Quote
Admin Posted November 11, 2014 Posted November 11, 2014 Picking always hits everything unless you specify a collision type in the pick command. Changing the collision type does not change physics geometry, it just changes the way things react. Quote
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