cassius Posted November 14, 2014 Posted November 14, 2014 When my game starts the main player controlled character is up and walking before the skybox is formed.Its not a big deal but looks bad.In my c++ listing the skybox load and display code is high up under the map loading routine.This problem seemed to come after the 3.2 standalone update. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
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