Bomberman Posted November 16, 2014 Posted November 16, 2014 I've been having this error recently where I want the monster to not be able to go into room if door is shut. However if the door is open then he can go in. The error I have with this is the monster walks through door. Quote
nick.ace Posted November 16, 2014 Posted November 16, 2014 Do you mean that you want collisions enabled or the navmesh to be regenerated? If you want the door to have collisions, you need to pick a physics shape under the physics tab for the entity. If you want the navmesh to regenerate, you can do that in code (but it's slow for real-time performance): http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/world/worldbuildnavmesh-r789 Quote
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