Niosop Posted February 16, 2010 Posted February 16, 2010 Can anyone else confirm this? In the editor (haven't tried as a standalone program but I'm assuming it's the same) shadows cast by a spotlight never update. So it "bakes" the shadow onto the terrain/other objects. This is only for spotlights, point lights work fine. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender
Marleys Ghost Posted February 16, 2010 Posted February 16, 2010 Like this: Seems to happen only when my SpotLight is set to Dynamic + Static + Buffered though Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head"
Niosop Posted February 16, 2010 Author Posted February 16, 2010 Does it for me on Dynamic and Dynamic+Static+Buffered and Static (if I move a static object). Dynamic+Static works intermittently for me, an objects shadow will follow it properly for a little bit, then get stuck in the same place for a few seconds, then jump back to the object. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender
Marleys Ghost Posted February 16, 2010 Posted February 16, 2010 I only checked it for the barrels .. it also does it in app: Again the spot was on Dynamic+Static+Buffered Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head"
Rick Posted February 16, 2010 Posted February 16, 2010 Didn't the latest update have something about spotlights in it? I thought there was something about some setting to either make the shadows move automatically or not? I know there was something about lights though, just can't remember, but it might be a good place to start. Quote
Niosop Posted February 16, 2010 Author Posted February 16, 2010 Yes, it's a symptom of the updated shadow caching system. It's not realizing it's cache should be invalidated for some reason, but don't have source so can't do anything about it I think it will probably be a quick fix for Josh though. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender
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