Chiblue Posted February 18, 2010 Posted February 18, 2010 Does anyone know what exactly the ttexture reference is when loading a texture I am having to code 2d functions using OpenGL and need a DDS image load function. Is there anyway I can use the le loadtexture and pass the return reference into the OpenGL funtions? Quote If it's not Tactical realism then you are just playing..
Rick Posted February 18, 2010 Posted February 18, 2010 I think the TTexture (and all the other T*) are just char*. They are sort of just like id's for the engine. Quote
Chiblue Posted February 18, 2010 Author Posted February 18, 2010 That is what I thought, just hoping to save having to write a DDS texture load function.... Quote If it's not Tactical realism then you are just playing..
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