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Posted

Ok in my game the roads are ruff and not lined.So is there a way i can add or change the current road looks and things?I need multiple different looks so how would i do that?Some dirt roads and some cracked and ruff pavement?

xtremelogo.jpg
Posted

I found the road mat but i cant open it.What programs open .mat photoshop dont.

The mat file is a material file which contains text. It containts information about which textures the model uses. Inside the texture you can refer to your own texture like this:

texture0="abstract::MyRoadTextures.dds" 

The texture itself sould always be of the .dds format

Posted

The mat file is a material file which contains text. It containts information about which textures the model uses. Inside the texture you can refer to your own texture like this:

texture0="abstract::MyRoadTextures.dds" 

The texture itself sould always be of the .dds format

ย 

I see ha i feel noobish.Alright i got it thanks.Does anyone know if i want to create multiple different looking roads id copy the .mat file but change the directories to the ones i want?

xtremelogo.jpg
Posted

Ok i opened the texture with dxtbmp edited it and saved it but now the road wont load in leadwerks.I believe im saving it as the wrong format (ex: dds dxt5)?WHat am i spose to save it as?

xtremelogo.jpg
Posted

Ok i opened the texture with dxtbmp edited it and saved it but now the road wont load in leadwerks.I believe im saving it as the wrong format (ex: dds dxt5)?WHat am i spose to save it as?

just copy the original road folder and rename the gmf and lua file and you can have several roads.

ย 

When you are using dds it is recomended to use DXT5. also don't forget to turn on mipmapping.

the real world is in my head

CPU-Intelยฎ Core2 Quad CPU Q6600 @ 2.40GHz

CPU Speed 2.40 GHz

RAM 3.5 GB

OS Microsoft Windows XP Professional (Build Service Pack 32600)

Video Card GeForce 8800 GT

Video Card Features-

*Video RAM 512.0 MB

Video RAM 256 MB 512.0 MB

Hardware T&L Yes

Pixel Shader version 3.0

Vertex Shader version 3.0

using:leadwerks2.3,2

[ dreamhead.png

Posted

Use DXT5 if you need an alpha channel (for spec, opacity, etc). Use DXT1 for diffuse only textures.

Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX

ZBrush - Blender

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