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wrong way round

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Setting the character angle in the editor does not work when the character loaded in by code.


In fact it changed nothing in the editor as far as I could see.

I had this problem before, if i remember correctly, this should fix it:




(or c++) model->SetCharacterControllerAngle(180);

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Nope. No luck.

I could fix this in 5 seconds in uu3d but its mdl format only.


It the barbarian character from darkness awakes.

Sorry, i forgot to tell you that you also need to add model->GetCharacterControllerAngle() where you set the angle with SetInput. This is how i'm doing it since i have a lot of models that are +180 as well.




model->SetInput(model_rotation.y + model->GetCharacterControllerAngle(), move_speed, 0, 0, false, 1, 0);

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Is model the actual character name or the name of its pivot physics controller?

In my example, model is an Entity.


Here's a brief example.


// Declared in App.h //
Entity* model = NULL;
Vec3 model_rotation;

// Loaded at start //
model = Model::Load("Models/model_name.mdl");
model_rotation = Vec3(0, 0, 0);

// In your loop //
float rot_speed = 0;

if (window->KeyDown(Key::Left))
 rot_speed = -1.5;
else if (window->KeyDown(Key::Right))
 rot_speed = 1.5;

if (window->KeyHit(Key::Escape))
 return false;

model_rotation.y += rot_speed * Time::GetSpeed();

model->SetInput(model_rotation.y + model->GetCharacterControllerAngle(), 0, 0, 0, false, 1, 0);



If you're still having issues, send me the model and i'll test it.

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