Slastraf Posted March 30, 2016 Posted March 30, 2016 https://youtu.be/mcJiROYmByk I made a Video for this, because it is hard to explain. The player is not rotated right with the pivot that is at the same position, the green box ( camera ) is a child of the pivot. function Script:UpdatePhysics() local move = ((window:KeyDown(Key.D) and 1 or 0) - (window:KeyDown(Key.A) and 1 or 0))*4 local strafe = ((window:KeyDown(Key.W)and 1 or 0) - (window:KeyDown(Key.S) and 1 or 0))*4 if window:KeyDown(Key.W)then self.entity:SetInput(self.pivot:GetRotation().y ,0,0) end end Quote
Jazz Posted March 30, 2016 Posted March 30, 2016 Is it following the pivot's local rotation instead of global? GetRotation(true) 2 Quote --- Scott Using Windows 7 Ultimate 64 bit/Core I7-2700K @ 4312mhz/24G RAM/Nvidia GTX 1060
Slastraf Posted March 30, 2016 Author Posted March 30, 2016 Is it following the pivot's local rotation instead of global? GetRotation(true) That fixed it. Quote
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