T0X1N Posted November 23, 2016 Posted November 23, 2016 Since this command is not documented, is it okay to use Entity::CallFunction to call a LUA function in C++? Is there a possibility that this command will be depreciated in a future update? Thanks! Quote Website | Twitter | Facebook | Steam Play Our Latest Game: Relic Rogue
Josh Posted November 23, 2016 Posted November 23, 2016 Yes, this is okay to use. This is used internally by the engine when lua functions are called. 1 Quote Let's build cool stuff and have fun.
T0X1N Posted November 23, 2016 Author Posted November 23, 2016 Perfect! Thank you! Quote Website | Twitter | Facebook | Steam Play Our Latest Game: Relic Rogue
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