Rick Posted March 28, 2010 Posted March 28, 2010 Has anyone seen an issue with randomly rotated models? I purchased the medieval models from Dexsoft and was making a small town. I have a bunch of different house models forming a street. When I run game mode (FPSController.lua) and go back and forth from edit to game I notice that some of the house models have rotated. This is very odd and is getting very annoying. Is this a known bug? If not I'll report it. Quote
Flexman Posted March 28, 2010 Posted March 28, 2010 That is odd. Now you mention it I've had a random issues in the editor, meshes that are loaded via LUA code by a parent entity sometimes take on a random heading (pitch and yaw remain stable). Only in the editor though. Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo
AggrorJorn Posted March 29, 2010 Posted March 29, 2010 I have seen this effect outside the editor too. a spotlight starts in different angle, but when I restart the script editor, everything is working normal again. Quote
Youngin Posted April 11, 2010 Posted April 11, 2010 I've had this same weird issue to but it seems to fix it's self when i move them just alittle. Quote Intel®Core™2 Quad Q8200 @2.33GHz 2.34GHz 4GD DDR2 SDRAM AT 800MHZ,GMT Nvidia Geforce GTS 250, 1GB Vid Mem Window 7 Professional x64 bit LE 2.3 Admin account on computer in use
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