M0lD Posted January 16, 2018 Posted January 16, 2018 As i understand it now, the maps made in the editor aren't compiled... Would that make the ingame engine able to edit and save or replace .map files? Im intrested in an "Multiplayer VR Map builder" Quote
Rick Posted January 19, 2018 Posted January 19, 2018 .map files are binary. You'd have to know the binary format to do this. Nobody has done this, to my knowledge, to date. In general this is beyond what is normally done and Josh hasn't really officially ever supported doing it although he may give you the format he's using if you ask, but be careful with updates Josh may do on the map format as you'd need to know the changes for your editor. Quote
M0lD Posted January 19, 2018 Author Posted January 19, 2018 1 hour ago, Rick said: .map files are binary. You'd have to know the binary format to do this. Nobody has done this, to my knowledge, to date. In general this is beyond what is normally done and Josh hasn't really officially ever supported doing it although he may give you the format he's using if you ask, but be careful with updates Josh may do on the map format as you'd need to know the changes for your editor. Thk, But the Engine can save maps, witch means an "map::save()" would be a thing InGame? (i know this dont exsist) Quote
Rick Posted January 19, 2018 Posted January 19, 2018 The editor can save maps yes. I believe the editor is written in BMax still? So I don't believe there a map:save() that you can do in game. Quote
M0lD Posted January 20, 2018 Author Posted January 20, 2018 11 hours ago, Rick said: The editor can save maps yes. I believe the editor is written in BMax still? So I don't believe there a map:save() that you can do in game. Oh, ok Quote
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