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Posted

Hi,

I have this issue since I use Leadwerks and it is really annoying. Maybe you know a solution. So I used this house model to show my problem.

This is my model in Blender (Shading mode set to flat)

Blender_02.PNG.4acecb00da582c347b1228e69a49b7c2.PNG

This is how it looks if I export as FBX and import into Leadwerks:

Leadwerks.PNG.d317e9ca92e2fbd76dcaf278c0b71de5.PNG

To make it appear correctly I always have to recalculate the normals in Leadwerks, to make it appear flat. If I watch my exported fbx in a model viewer however it looks just like in blender. The same appears for the offical Blender Leadwerks exporter. I tried everything to make this work but nothing helps. Maybe you have ideas on this. I tried sharp edges, various export settings, auto smooth groups activated and deactivated...

It really destroys my workflow to recalculate normals every time! However, when I am not wrong I remember having models, which have correct normal data applied when imported to Leadwerks, so maybe its a problem with Blender, or am I missing some important settings?

Thanks for your input!

Markus from Phodex Games

Posted

We updated the FBX converter a while back. You might need to be on the beta branch to get the latest one.

  • Like 1

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