Jump to content

Script:Update()/Draw()/DrawEach() Explaination


Go to solution Solved by SpiderPig,

Recommended Posts

Posted

Draw() and UpdateWorld() behaviors are the same when I put some code inside them.

"Script:Draw(): This is called the first time an object is rendered during a scene render." It sounds the same as UpdateWorld() to me. Is scene rendered each frame ?

  • Solution
Posted

They're not quite the same, I think the major difference is Draw() isn't called when the object is invisible  (off screen).

Pretty sure the scene is rendered each frame.   Per loop there is one call to UpdateWorld () and then a call to RenderWorld ().

Posted

Draw() is called once per call to World:Render(),

DrawEach() is called for each camera rendered (including shadow renders) during a call to World:Render().

Functionality that is dependent on the camera, such as rotating an object to face the camera, should be done in DrawEach(). Other functionality that does not depend on anything special about the camera should be done in Draw().

This was originally implemented for animation, which is rather expensive and we did not want animation to be updated more times than was needed.

  • Upvote 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...