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Posted

Good day, everyone.

I'm looking into rigging options for a pair of hands and wanted to see how Leadwerks takes it's hand rigs. In maya you "bind skin" to a bone and also you can parent ab object to a bone, which works great for mechanical objects. Which one does Leadwerks work with?

Thanks!

Posted
9 hours ago, gamecreator said:

I believe only the bone skinning option works.  You can, however, parent models via code and moving/rotating the parent will do the same to children, relative to the parent.

I figured as much, pretty standard for game engines. 

I also noticed that it only supports one Bone rig per model, I originally rigged my weapon to be one Bone Rig and the hands to be a 2nd rig but Leadwerks only detected the weapon rig upon Import. So all the meshes have to be a part of one bone rig I take it?

 

PS: nice upvote rating. 

https://imgur.com/a/S2vpT7i

Posted

Naa, that's quite alright, I've figured it out. One thing is that Leadwerks only support one bone structure per FBX file so if I need to make sure that all objects are skin bount to a joint and all joints run down in hierarchy to share a single parent joint. Otherwise everything is great. Even supports multiple Materials, which is amazing.

Posted

Brilliant, I'll take a look.

 

In my case, perhaps I did something wrob because I had a Revolver rig (Trigger, Hammer, Drum) and a hand Rig. And Leadwerks only showed both when they all shared a common parent. It's like a tree, all branches must at some point lead back to a single root joint

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