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PickInfo.triangle


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Posted

PickInfo.triangle returns -1 for me, and PickInfo.face is NULL.  This is my code;

Vec3 _mPos = window->GetMousePosition();
PickInfo _pickInfo;
if (camera->Pick(_mPos.x, _mPos.y, _pickInfo, 0.01f, true) == true) {
	int _index = _pickInfo.triangle;
	auto _face = _pickInfo.face;
}

Is there a way to get this data?

Posted

The face is only for a brush. If no triangle was picked the picked object was probably not a model.

My job is to make tools you love, with the features you want, and performance you can't live without.

  • Solution
Posted

In the current build a sphere test (pick with radius) will not detect a single triangle.

In the next version I am replacing the mesh picking code and a triangle will be detected when the radius is non-zero.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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