SpiderPig Posted February 17, 2019 Posted February 17, 2019 Shader->Getprogram() vs ((OpenGLShader*)_shader)->program would be nice Quote
Josh Posted February 18, 2019 Posted February 18, 2019 I’m curious, what the heck are you doing with the GL shader object? Quote My job is to make tools you love, with the features you want, and performance you can't live without.
SpiderPig Posted February 19, 2019 Author Posted February 19, 2019 I'm using shader storage objects to store precalculated billboard data for my trees. Faster than using trigonometry functions. ? Quote
Josh Posted February 19, 2019 Posted February 19, 2019 Ooh cool. I’m doing something similar. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Josh Posted February 19, 2019 Posted February 19, 2019 No, I use shader storage buffers for pretty much everything. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
SpiderPig Posted February 19, 2019 Author Posted February 19, 2019 They're defiantly worth it. Though I have noticed that I can't use post processing effects with mine... I'll probably post something in tech assistance soon. Quote
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