Yue Posted April 3, 2019 Posted April 3, 2019 The biggest problem is, to put aside my perception of things and understand that it's just a game, as Johs mentioned, physics doesn't have to be real, it's just a game, but sometimes I have the craze that everything has to be as real as possible and this slows down the project, its goal of making a video game. So here I am again, asking for your help to be able to pass this challenge successfully. And my player already carries a box, in the head, of course an animation will be made to make it look better. Box.mp4 Now the thing is, I want to use a single key for the player to interact with the scenario, the boxes and other elements, but initially I have the key that kicks the boxes, the E key, and I would like to know if there is any way for this key to react to kick the box and at the same time take the box, and then leave it. I appreciate the suggestions. local cajaT = false function Script:Collision(entity, position, normal, speed) if cajaT == false then if entity:GetKeyValue("name") == "Caja" then entity:SetMass(0) entity:SetShape(nil) entity:SetKeyValue("name","TCaja") entity:SetRotation(self.entity:GetRotation(true)) entity:SetParent(self.entity) entity:SetPosition(0,12,0) cajaT = true end end end Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
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