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Posted

I read up on old forums about the GameLib having multi-threading built into it at some point.

 

I am just wondering if has been implemented as I am looking into multi-threading/multi-cpu programming.

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www.reikumar.com

 

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Posted

It will be implemented for things where multi-threading gives some benefit. At the moment I can only image loading screen, disk I/O and networking.

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Posted

For loading screen I was working on doing it in a C# lib I was planning to code, the plan is to manually parse a SBX file and call a callback (defined by the user) after loading each entity passing it the entity loaded and the count of all entities in the scene (to let drawing progress bar).

?? FRANCESCO CROCETTI ??

http://skaredcreations.com

Posted

I'd move "threaded resource loading" to the higher priority, then scene loading. I'm working on dynamic terrain editor now, in some days i'll show it.

 

Anyway, they both are important.

Working on LeaFAQ :)

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