Yue Posted July 30, 2019 Posted July 30, 2019 I have a problem with the terrain and vegetation system implementing rocks. The problem is that I may have a lot of rocks, but by activating rock collision, I have a frightening bottleneck that affects performance. The strange thing about all this is that even if I put the density of the rocks very low, which is only displayed about three on the perimeter, I still have that performance problem and everything points to when I activate the collision of the rocks. Any suggestions?Bottle neck - Performance Translated with www.DeepL.com/Translator Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Yue Posted July 30, 2019 Author Posted July 30, 2019 Note : If I remove the vehicle and put on the spectator camera, I don't have the performance deterioration. Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.