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Quake 3 Arena player models are split into three parts. If you want to load them up, this is how:

//Load Quake 3 plugin
auto md3loader = LoadPlugin("Plugins/MD3.dll");

//Load Q3A character
auto head = LoadModel(world, "Models/MD3/bitterman/head.md3");
auto torso = LoadModel(world, "Models/MD3/bitterman/upper.md3");
auto lower = LoadModel(world, "Models/MD3/bitterman/lower.md3");

auto tag_head = torso->FindChild("tag_head");
head->SetParent(tag_head, false);
auto tag_torso = lower->FindChild("tag_torso");
torso->SetParent(tag_torso, false);

 

  • Like 1

Let's build cool stuff and have fun. :)

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