JetBrains Posted September 3, 2020 Posted September 3, 2020 So i'm working on cloth physics for Leadwerks, I have it working in my own engine perfectly and i'm trying to convert it over to leadwerks. The problem i have run into is that i'm not sure how to create a mesh in Leadwerks the same way i do in OpenGL, I assume that Leadwerks handles all that in the background with simplified functions instead. But is there anyway to create a mesh out of verticies through code at the moment? P.S Josh if you happen to read this hook me up with leadwerks 5 Quote
Josh Posted September 3, 2020 Posted September 3, 2020 https://www.leadwerks.com/learn?page=API-Reference_Object_Entity_Model_Box Quote Let's build cool stuff and have fun.
JetBrains Posted September 3, 2020 Author Posted September 3, 2020 Thanks that is exactly what I need! Quote
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