Jump to content
  • 0

Environment Probes and Material Settings


I'm having problems trying to set up a material which is smooth and use the environmental probes. Like in this photo:


Should I use:




It seems to want to use a random normal map if one isn't set.



After adding a flat normal map and spec, the shader is fixed(I guess you need defaults) but roughness still doesn't seem to make the environmental probe less clear. 

Link to post

1 answer to this question

Recommended Posts

  • 0

Looks like I over complicated things, it appears I just needed to use the default.shader to achieve the proper reflection.

  • Like 2
Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...