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Hello there. It has been a while since I have used LEADWERKS Game Engine. I'm now using version 4.6 prof.


Go to solution Solved by Josh,

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Posted

I did build a mountain and placed the model on top of that, along with the player model.  now I also increased it's mass to 10.0

Now it stays there for about 10 seconds but shakes up and down, then vanishes from sight.

How do I tell if it is under water? it is above the white mesh in the IDE.

Robert

Posted

I mean, enabling water in the scene is the only way I can think of that could produce that behavior. If that is not the case, please upload a scene we can try for ourselves.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Leadwerks does not load STL or OBJ files so there is nothing I can do with these.

It's best to use the export project feature in the project manager.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Ah okay. I think it might have been removed in the beta branch because it is kind of a redundant feature. ?

All you have to do is zip up the project folder in a zip file. 

My job is to make tools you love, with the features you want, and performance you can't live without.

  • Solution
Posted

Here is what I did:

  • Changed the player physics type to character controller.
  • Changed the castle model mass to 0, since there is no physics shape created for collisions.

castle fix.map

My job is to make tools you love, with the features you want, and performance you can't live without.

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