Yue Posted January 10, 2021 Posted January 10, 2021 Script.mHead = "Entity" --entity "Head Mesh" function Script:Start() --self.mHead:Hide() self.boneH = self.entity:FindChild("mixamorig_Head") end function Script:UpdateWorld() if Window:GetCurrent():KeyHit(Key.A) then self.mHead:SetPosition(self.boneH:GetPosition(),true) end end I'm trying to position a net on the player's head bone, but it's put in the middle of the world in the middle of his legs, which I'm doing wrong. Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
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