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[ SOLVED ]SetPosition( Vec3, isGlobal )

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Script.mHead = "Entity" --entity "Head Mesh"

function Script:Start()

	self.boneH = self.entity:FindChild("mixamorig_Head")


function Script:UpdateWorld()
	if Window:GetCurrent():KeyHit(Key.A) then  



I'm trying to position a net on the player's head bone, but it's put in the middle of the world in the middle of his legs, which I'm doing wrong.



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  • Dark_Yue changed the title to [ SOLVED ]SetPosition( Vec3, isGlobal )

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