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Posted

hi

i have a bit of a alpha blending problem.

when i am close i can see the alpha blending

but when i go far it go's away and i see the the whole plain

my mat file|

|

 

texture0="abstract::SandPebbles0apla_D.dds"
blend=0
depthmask=1
overlay=0
zsort=0
cullface=1
castshadows=1
specular=0.0
gloss=0.25
bumpscale=0.3
shader="abstract::mesh_diffuse.vert","abstract::mesh_diffuse_alphatest.frag"
shadowshader="abstract::mesh_shadow.vert"

post-56-12752220798969_thumb.jpg

post-56-12752220907887_thumb.jpg

the real world is in my head

CPU-Intel® Core2 Quad CPU Q6600 @ 2.40GHz

CPU Speed 2.40 GHz

RAM 3.5 GB

OS Microsoft Windows XP Professional (Build Service Pack 32600)

Video Card GeForce 8800 GT

Video Card Features-

*Video RAM 512.0 MB

Video RAM 256 MB 512.0 MB

Hardware T&L Yes

Pixel Shader version 3.0

Vertex Shader version 3.0

using:leadwerks2.3,2

[ dreamhead.png

Posted

my version of LE is 2.3,5 and is uesd just the mat file language,and i made mipmaps for my alpha and def

the real world is in my head

CPU-Intel® Core2 Quad CPU Q6600 @ 2.40GHz

CPU Speed 2.40 GHz

RAM 3.5 GB

OS Microsoft Windows XP Professional (Build Service Pack 32600)

Video Card GeForce 8800 GT

Video Card Features-

*Video RAM 512.0 MB

Video RAM 256 MB 512.0 MB

Hardware T&L Yes

Pixel Shader version 3.0

Vertex Shader version 3.0

using:leadwerks2.3,2

[ dreamhead.png

Posted

i saw that dave lee in zone hase made decal,but i canot see the mat file.so if someone can help me

the real world is in my head

CPU-Intel® Core2 Quad CPU Q6600 @ 2.40GHz

CPU Speed 2.40 GHz

RAM 3.5 GB

OS Microsoft Windows XP Professional (Build Service Pack 32600)

Video Card GeForce 8800 GT

Video Card Features-

*Video RAM 512.0 MB

Video RAM 256 MB 512.0 MB

Hardware T&L Yes

Pixel Shader version 3.0

Vertex Shader version 3.0

using:leadwerks2.3,2

[ dreamhead.png

Posted

check the .dds file to see if you have correct alpha channels for all mipmap levels (using a tool like Woodys texture viewer)

 

.. the only difference I see is - I have cullface=0 in my mat file and i'm using 2.31

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